![]() ![]() The success of the film led to two direct-to-video sequels, a television series (which had a crossover episode with Hercules: The Animated Series), a Broadway musical, a live-action film adaptation, various rides and themed areas in Disney's theme parks, several video games, and merchandise, among other related works. It began with the 1992 American animated feature of the same name, which was based on the tale of the same name, and was directed by Ron Clements and John Musker. * Work where this franchise's characters or settings appeared as part of a crossover, or has characters based on those from this franchise.Īladdin is a Disney media franchise comprising a film series and additional media. Disney's Aladdin: A Musical Spectacular (2003–2016).The Magic Carpets of Aladdin (2001–present).The Enchanted Tiki Room (Under New Management) (1998–2011) *.Le Passage Enchanté d'Aladdin (1993–present). ![]() After all, if someone can’t beat the game before they have to return it to a game rental store, they might bite the bullet and buy it outright instead of spending one, two, three, or however many more days-worth of money it would take to finish it. The logic seems to work out from an outsider’s perspective, too, to the point that even some places like Reddit came to the same conclusion. Even so, it’s not unreasonable to assume this kind of directive was in place for all of Disney’s licensed games during that period. After all, Castle only worked on The Lion King, so he can only speak for that game. This is by no means a sure explanation for what happened with Aladdin, mind you. As a result, they instructed Castle and his team to increase the difficulty to lengthen playtime. Allegedly, the company had been analyzing statistics related to their games and rentals at places like Blockbuster, having found that games that could be beaten in less than a day (the normal rental window) were less likely to get bought. In an interview with Game Informer on YouTube, Louis Castle, creative director for The Lion King on the Genesis and SNES, talked about the mandate for extra difficulty set down by Disney themselves. Surprisingly enough, this intense difficulty might not have been something that naturally occurred during development. ![]() The ‘Aladdin’ game developers were likely told to do this on purposeĪladdin for Sega Genesis, the superior 16-bit Aladdin game, turned 25 this weekend. Many even admitted to breaking controllers in frustration while trying to beat it. Others highlighted moments like the infuriating escape from the cave or the dungeon with those “damned skeletons” as some of the game’s most punishing. “I always felt the Genesis one was a bit long and difficult as a kid, and I still have that same feeling today,” said one veteran on the Digital Press forums. It might not top the lists of the hardest games of all time, but it’s certainly earned a place near the middle, at least. While a 1990s console platformer being hard is about as newsworthy as there being a new Marvel movie coming out soon, Aladdin was notorious for just how difficult it turned out to be. Disney’s ‘Aladdin’ enraged a generation of gamers An ‘Aladdin’ red carpet screening | Jens Kalaene/picture alliance via Getty ImagesĪ lot has been said about Aladdin on the Genesis. Over the years, it’s gained a reputation as one of the hardest games of the era, but one question has always remained: Why would someone do this to children? Well, there might actually be an answer to that. ![]() While it’s by no means bad, the Aladdin video game for the SEGA Genesis was a cruel and unforgiving monster to play. It’s a verified classic, which you cannot necessarily say about its video game adaption. Aladdin remains one of Disney‘s most popular animated films. ![]()
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